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My focus is currently on the VRML section of the site. If you do
not have the VRML plug-in for your browser, you will not be able to see the full
world files. I will try to post small images of what the world looks like (as it
develops), but I will be spending most of my time building the objects and
getting the world up and running, so don't expect a full tour without
downloading the VRML plug-in.
If you are interested in downloading a VRML plug-in, I would
suggest Cosmo™ Player. You can get the newest version at the following URL http://cosmosoftware.com.
Another good VRML client (the one I am currently using) is the
Cortona VRML Client from Parallel Graphics. You can get the latest version
at this URL http://www.parallelgraphics.com
Notes
| August 23, 2000 - Playing around
with color in VRML |
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After having a little trouble locating a 216 color palette for VRML,
I decided that I would throw together a color palette of my own. It has
turned out to be quite useful for helping me to visualize how the
color(s) will look in my VRML worlds..
The file was created in several steps:
- I used notepad to write the world information, background, and
colors PROTO.
- I tested the colors PROTO by manually entering a couple of
locations, colors, and text.
- I wrote a Visual Basic program to run through all of the X, Y
& Z coordinates in a series of nested for/next loops (0 to 10
stepping 2). Colors were calculated by multiplying the X, Y & Z
coordinates by 0.1.
- I sent the results of the run code (with some formatting to use
the PROTO) to a text box on a form and then copied the text to the
colors wrl file that I created earlier.
- I added the entry viewpoint.
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| August 25, 2000 - Playing with
animation and color in VRML |
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I got pretty bored today and decided to make a basic animated color
sphere. I'm brushing up on my VRML skills, so I'm back to the basics.
I wrote this in a basic text editor and just kept playing with the
animation until I thought it was a little more interesting than just a
straight line. Don't worry I didn't go too far ;)
This animated VRML file uses TouchSensor, ColorInterpolator,
PositionInterpolator, TimeSensor and Transform.
I haven't figured out how to display the color above the sphere when
the "Stop" sensor is activated. I will add that feature once I
find a fairly clean way of doing it.
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| August 31, 2000 - Playing with
real world objects in VRML |
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After taking a walk through one of the houses under construction on
our block, I decided to see if I could "build" something of my
own in VRML..
I wrote this in a basic text editor. I created a couple of PROTOs for
this one. The first was a standard 8x8 ft wall. Then I decided to see if
I could add a door. Using the 2 prototypes I could build a fairly large
construction site (as long as I stick to the 8x8 dimension for the wall
height and width). Extending the height would not be too big of an issue
as the 16in spacing between the studs would remain correct, but changing
the width would definitely break construction codes...
I would like to try expanding on this idea in the near future. I am
thinking about "building" a full detail house with the
following options:
- Allow furnishings to be selected and moved to any location.
- Wall, trim, and floor colors/styles could be selectable.
- Lightning can be changed to view the interior as it would appear
at night (time of day/year could also be selected to see how it
would appear throughout the year.
- Cost projections could be made based on the materials used in
construction.
- Clicking on a wall would reveal the internal construction (studs,
wiring, plumbing, etc.)
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| November 9, 2000 - Testing ideas |
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Testing |
Having some fun testing ideas. This
file is just for my own experimentation. You are welcome to check
it out, but I have no idea what it's going to look like at any given
time. |
| November 3, 2000 - Designing
prototypes for aquatic systems |
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I've finished creating the prototype for
my trickle filter system. I decided to build my own filter system
and in the process of explaining how the whole thing goes together I
decided that 3D was the best way to show it. I'll add more
explanation later, but for now the link will get you to the basic
design. |
| December 4, 2000 - Designing
prototypes for aquatic systems |
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Still playing around with the filter
prototype. I thought it might be fun to animate the filter set up
process... I'm pleased with the initial trial, but hope to make it
a lot more interesting in the near future. |
| January 4, 2001 - Simple
fish |
Fish
Aquarium
with fish |
I have an idea for a website that I've
been playing around with. I thought I'd try putting together a
swimming fish.
So far the fish doesn't look very real and the swimming motion is
still very simple. I'll keep working on it and see how it turns
out.
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